The two participating teams (3 to 5 Heroes each) are positioned against each other. At the beginning of the battle, the order of turns is calculated based on the Heroes initiative and might change mid-battle. Each Hero takes their turn in succession, with the player that owns it choosing and taking action with it. The possible actions a player can do are:
Interactive battle environment
When in battle, the terrain on which it happens might have different effects on both players’ teams. Depending on the time period and the area you fight in, randomly distributed effects will either create advantages or disadvantages depending on the battlefield terrain. Terrains can contain obstacles, making movement or attacking harder or giving an advantage to one of the parties. Various Hero skills could affect or alter the environment before or in the middle of a battle. Terrains are completely procedurally generated by the game’s AI and blockchain oracle before the battle starts.
PvE battles
In Player vs. Environment battles, the opposing army is controlled by an adaptive AI with dynamic scripting (based on ML algorithms and historical data), making the PvE opponents smarter the more the game is played. PvE battles are separated into two major types:
PvP battles
Player vs. Player battles are separated into two major types: